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Topics - Swizzy

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For those of you whom use tapatalk on your mobile phones here's a good news:

We've enabled Tapatalk also on our forums, so you can now access the forums while on the run :)

For those whom don't have it; download tapatalk now! http://tapatalk.com/m/

Xbox 360 News / FreestyleDash Mobile v0.1b released for iPhone!
« on: 02 January 2014 à 02:59:57 »
Biohazard released an iPhone app to control your RGH/JTAG Xbox 360 running Freestyle 3 in order to use this app you need your iPhone to be jailbroken...

He also tells us that an iPad compatible version will come a little later once most bugs that are not device specific have been found and fixed...

Here's the readme:


Overview: This release will allow for any console running the latest version of
FreeStyleDash 3.0b rev775 or higher to remotely launch games.  iPad version will
follow after a couple of weeks.  The reason for this is to ensure that any bugs
found by users are from code and not related to the device being an iPad.  Please
read below for a full set of installation instructions.

Requirements:  A jailbroken device on iOS 6.0 or higher with AppSync installed.

1) Use any method available to install the ipa file (I used iFunBox).
2) Launch the FS3 Mobile icon that appears.
3) Select “More” and then “Settings”.
4) Enter the IP address of the console.
5) The default username and password for FreeStyleDash is “f3http”.
6) Ensure that the console is on and FreeStyleDash is currently running.
7) Navigate to one of the sections such as “360” and pull down to refresh.
8) Select a game to launch.

Optional: At this point the user may select another game to play or return to the
home screen and select the FreeStyleDash logo to return to FreeStyleDash on the console.

Reporting Bugs:
 Please report bugs found to #FreeStyleDash on EFNet.

FreeStyleDash Mobile v0.1b iPhone

We are proud to announce the arrival of a new XMPlayer version now in version 0.0.4 with many bugfixes This video player is based on Mplayer (an Open Source Media Player), and after a long wait this new version bring Corona video support among a few other fixes...

Why using libxenon to make this? because even if SDK is more user friendly, with libxenon you can exploit the xbox 360 power with more efficiency (without all MS system's cpu usage), as you have seen that with GliGli's N64 emulator. Another cool point about developing on libxenon for a Media Player is the possibility to use NTFS Hard drive and so play files >4Gb which is impossible using the SDK (computer streaming don't count). But remember, you can launch this application using dashlaunch with the 'excecute' feature.

You can follow the project on GitHub.

Here is the changelog :
Version 0.0.4:
- Fixed: Sometimes when mounting more than 1 USB device, it can crash, now it loads what it can
- Fixed: Overload buffer and memory leak leading to random crashes
- Fixed: Elf files not loading after a video has been played
- Fixed: Audio- and subdelay shows -0 ms
- Fixed: First time you enter osd menu when paused, it removes it again
- Fixed: Volume not changing in audio settings when paused
- Fixed: Mplayer crashes if .rar archive is not supported
- Fixed: Mplayer crashes if .rar archive is valid, but doesn't not contain video
- Changed: Disabled balance in osd menu, it doesn't work
- Changed: Libass disabled as default, beware libass makes xmplayer unstable
- Changed: Subfont from Arial to Dejavu Sans
- Changed: Removed Music and Photos menu for now, not supported
- Changed: "Restart" now restarts XMPlayer
- Added: Support for .rmvb files
- Added: New subtitle shader with selectable color and selectable outline color. Increased stability because libass is not needed
- Added: New Harddrive and DVD icons
- Added: XMplayer stops showing loading screen and shows underlying error message, if it indeed crashed
- Added: Restart to NXE in Global Setting in "Shutdown" option

We are proud to announce the arrival of a new XMPlayer version now in version 0.0.3 adding Corona video support! This video player is based on Mplayer (an Open Source Media Player), and after a long wait this new version bring Corona video support among a few other fixes...

Why using libxenon to make this? because even if SDK is more user friendly, with libxenon you can exploit the xbox 360 power with more efficiency (without all MS system's cpu usage), as you have seen that with GliGli's N64 emulator. Another cool point about developing on libxenon for a Media Player is the possibility to use NTFS Hard drive and so play files >4Gb which is impossible using the SDK (computer streaming don't count). But remember, you can launch this application using dashlaunch with the 'excecute' feature.

You can follow the project on GitHub.

Here is the full NFO :
XMPlayer 0.0.3 - September 6, 2013

Version 0.0.3:
- Fixed: Updated mount code to work with more usb devices (same as XeLL v0.993)
- Fixed: OSD bug
- Added: First binary release with Corona support!!

Version 0.0.2:
- Fixed: .avi files not playing after a .mkv, .mov or .mp4 file has been played
- Fixed: When entering a new folder "Item number/All item number" will not update until moving down on d-pad
- Fixed: When paused, the osd buttons (y, xbox, x) unpauses video, only (a) pauses/unpauses now
- Fixed: Osd_show_progression (x) only shows if osd-button (y) hasn't been pressed before
- Fixed: Lb and Rb doesn't seek -600/+600
- Fixed:The D-pad being buggy after a video has been played
- Fixed: Some bugs with osd displaying delay as -0 because of it being close to zero
- Fixed: Removed the 1 pixel-width line artifact in videos
- Changed: Osd-button (y) now switches from directly on/off, this means it only needs 1 press to full osd and not 3 presses
- Changed: When pressing the pause-button (a) progression will also show
- Changed: The page down icon now only shows, if there are at least more items than a page
- Changed: The (b) button doesn't exit to homescreen any more, it goes one level up, until root then goes to homescreen
- Changed: [extension.mp4] demuxer=mov to demuxer=lavf in mplayer.conf, lavf handles .mp4 files better than mov
- Changed: Updated libass to 0.10.0
- Changed: Ass/ssa is now subtitle default which means outline, color, scale etc. works -Changed: The audio delay option in osd is more logical, a audio_delay of 100 ms doesn't mean audio is 100 ms before video (mplayer standard), but 100 ms after
- Changed: Replaced mxml with tinyxml, because of loading problems and it seems lighter
- Changed: Updated GUI with button indicators, changed page size from 10 to 15
- Added: "Restart" and "Shutdown" buttons
- Added: A "smart menu" that saves your last selection and path when exiting a menu or playing a video (resets between devices)
- Added: Resume-playback function: if you stop a video in the middle of playing, it will save last position and resume from there if desired (more than a minute of video has to be played)
- Added: All libmenu's working functions available in the main osd, so libmenu will no longer be needed
- Added: Patch from mplayerdev's mailing list which adds support for playing videos inside multivolume uncompressed rar files
- Added: If a .rar file loads, it now gets the extension of the archived file, so the true extension profile is loaded
- Added: The (back) button goes directly back to homepage
- Added: Sort files. By pressing (x) in the file browser, you can order by Name or Date (day/month/year)
- Added: ASS settings can be accessed from the subtitle osd menu
- Added: Set ass=yes and vf=ass in mplayer config. This means it can be disabled and subfont can be used if desired

Version 0.0.1:
-Intial Release

Known Issues
- Cannot seek in files over 2 gigabytes (split the files for now)
- Prolonged pausing causes audio to go out of sync, "fix" this by seeking once in the file
- ASS Subtitle handling can cause freezes and lag. If rand
om crashes in video occurs, set ass=no and change vf=ass to #vf=ass in config
- Playing .rar can be unstable, sometimes freezing XMPlayer
- If your subs doesn't show all the characters, try a different font by replacing subfont.ttf in folder
- XMPlayer does not always mount usb (uda) even though it loads, reload XMPlayer and try again
- Endless loading screen: Try formatting using Gui Format32, or try placing xenon.elf and symbols.elf on root of xbox's internal hdd. Place the folder on the root of a usb (ntfs, fat), and then run xenon.elf from the internal harddrive via Dashlaunch.
- Can crash while using play'n'charge kit
- Audio balance not working
- Pictures and Music are not supported
- No networking!

- Copy all files to the root of an usb stick, launch it by xell or latest dashlaunch

Button Binds
#In File Browser
-A: enter
-B: up one level
-X: sort by
-Back: back to homescreen
-D-pad: direction
#In video
-A: pause/play
-B: exit player
-X: show progression
-Y: OSD/Menu
-Rb: seek 10 min forward
-Lb: seek 10 min back
-Rt: seek 10 sec forward
-Lt: seek 10 sec back
-Up: seek 1 min forward
-Down: seek 1 min back
-Right: seek 10 sek forward
-Left: seek 10 sek back

Exit action: Shutdown Button bind
Language: Menu language (English/French)
Language: Set default audio track of video (i.e mkv with multiple languages)
Volume: Start volume
Soft Volume: Software volume boost
Frame Dropping: Set default frame dropping option
Vsync: Set default vertical sync option
Color: Color of the subtitle (only when ass=yes, which is default)
Border Color: Color of the subtitle border (only when ass=yes, which is default)
Code Page: the encoding of the subtitles (latin, baltic, arabic etc.)
Language: Default subtitle language

Thanks to

Remember to support the xbox 360 legal homebrew community!
www.libxenon.org and #libxenon @ EFNet

Today we're proud to announce that there is a Corona Compatible Mupen64-360!

This emulator use the libxenon library and is based on the wii port (wii64 by tehpola, sepp256, emu_kidid) of mupen64 a N64 emulator for PC.

You can find the source of this emulator on GliGli's GitHub.
If you are interested into libxenon development, visit the official libXenon forum : libXenon.org

You can find here the full readme :
* Mupen64-360 v0.993 Beta2 *



Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it's powered by libxenon and it's a port of Wii64 (which itself was a port of Mupen64).


Unzip on USB sick, then run from Xell.

Many ROM formats are supported, zipped ROMs also work.

In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.

Other controls are described in the emulator itself.

The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.


- Controls (l->r):
Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.

- Textures:
Changes the texture enhancement filter, depending on games, some filters will look better than others.
Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.

- CPU core:
Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
'No linking' and 'No VM' are new dynarec modes that can make some games work, while still running at playable speed.

- Framerate limiting:
When enabled, games won't go faster than they would on a real N64. Can be toggled ingame with the Back button.


v0.993 BETA2:
- Fixes mount issues with USB devices (which caused nothing to work) My Bad! //Swizzy

v0.993 BETA: Recompilation with some ZLX and Libxenon fixes
   - Supports Corona Video Output
   - Better USB Drive/HDD Compatibility

v0.992 Beta: Almost a complete rewrite, notable changes:

- Moved to Mupen64 Plus core.
- Moved to Rice video plugin.
- Dynarec overhaul.
- Faster and way more compatible.
- More control over the speed/compatibility ratio (see 'CPU core' option)
- More texture enhancement filters.
- Basic controls remapping.
- GUI improvements.
- Built with recent libxenon/ZLX (more supported filesystems, less bugs, ...)
- /!\ Use the Guide button to quit a game, Back toggles framerate limiting now.

v0.96 Beta: First binary release


Wii64 / Mupen64 teams (guess why :)
GliGli (Xbox 360 port)
Ced2911 (GUI library)
Razkar (Backgrounds)
Everyone that contributed to libxenon...

Mupen64-360 V0.99 Beta By GliGli | Homebrew-Connection.org

Xbox 360 News / XeBuild GUI 2.091 : 16537 kernel support added
« on: 31 August 2013 à 22:28:08 »
Swizzy release today an update for his well known and official GUI for xebuild, this 2.091 version add the support of the kernel 16537 with xebuild 1.08 and dashlaunch 3.08 freshly released.

If you notice any bug please report them in the dedicated section

Here is the full changelog:
* 2.091 *
- Updated: Now using xeBuild GUI 1.08
- Updated: Now using Dashlaunch 3.08
- Updated: Now building 2.0.16537.0
- Updated: Now using XeLL-Reloaded v0.993 which supports video on corona!
- Updated: CB identification list has been updated to support all current versions for identification... and there was a bugfix with the falcon one (4766 should be 5766)

Xbox 360 News / Dashlaunch 3.08 : 16537 kernel support added
« on: 31 August 2013 à 22:26:30 »
The famous Xbox 360 developper cOz release today a new version of the 360 master application : Dashlaunch, now in version 3.08 .This new version bring the support of the 16537 kernel.

Changelog :
- tweak xelllaunch, see it's readme for how it's changed
- all patch sets updated to support xebuild update server full use
- added xebuild update server and related options
- fixed a bug with signnotice on 13604 (and probably older)
- changed farenheit to fahrenheit everywhere it wasn't before
- added 16537

After the release of a new System Update (2.0.16537.0), The Xebuild team release today an update of their famous nand builder, now in version 1.08. This new version brings MANY new things, among them are some highlights:
  • 2 new Modes (Update & Client) which have many awesome network features
  • Ability to update your console using just "xebuild update -f 16537" (NOTE: Requires network and running latest dashlaunch)
  • MFG Bootloader building (you can now build images which use the MFG bootloader [leaked 9188])
  • Using the new XeLL-Reloaded v0.993 which supports video on Corona!
  • New addon patches allowing you to disable the LAN and also the internal MU on 4GB Coronas!
Here's the full changelog :

- align patch slots properly on glitch images
- add ability to make zero-paired dual cb images (retail/glitch)
- unknown devkit smcs were not being checked properly and always reported hacked
- added support for 'blmod.bin' per-build file, can assist fine tuning glitch machines that don't play well with standard patches
- added CPU key corruption checks
- added a secondary check on nanddump.bin size after determining big block/small block
- added new build target, glitch2m, which uses mfg cba to boot with virtual fuses (only trinity/corona, 16203+)
- added nolan addon patch for 16197+ for those with bad wired lan phy getting E75/76/77; should not affect wireless dongles
- consolidate internal memory unit disable patches into nointmu addon, Corona 4G internal memory can now be disabled (16197+)
- added integrity checks for: blocks that appear to be remapped but are outside the remap area; CF slot size
- updated all patch sets to use hv built in memcpy (better peek support for things that require 64bit reads like 1bl ROM)
- check for SU container in version\$SystemUpdate subfolder as well as version folder
- nonces will attempt to be kept when providing NANDdump.bin (some claim this affects glitch boot times, makes differential flashing more effective)
- Xstress.settings has been renamed to Manufacturing.data
- update jtag freeboot core to V0.9 to use options stored in flash header instead of patched directly into the binary
- added update and client mode
- -d options no longer need to be relative to the exe launch path
- checks keyvault signature (if present) when MAST_pub.bin is available from update server or file in .\ or .\common\
- checks CB/CBA signature when 1BL_pub.bin is available from update server or file in .\ or .\common\
- updated xell builds to XeLL_Reloaded-2stages-v0.993
- add 16537

Homebrew-Connection.org is the offical support website with RMS so if you found any bug please report in the dedicated section of the forum

Today we can all have Video support on ANY corona, with ANY video cable thanks to the awesome work of the Libxenon team!

Yesterday many of you saw a new XeLL-Reloaded version on the web (v0.992) well, it was released a little to early, there were still a few bugs that needed to be addressed, but today we have v0.993 with these bugs fixed!

Some of the highlights are:

  • Video support for corona consoles (NOTE: NTSC consoles may have video issues on some video modes)
  • Support for all 3 USB busses (you can now use more then one usb drive in XeLL)
  • Support for finding one additional USB drive during the file loop (no need to reboot the console if you forgot to put in your USB!)
  • New web interface functions (shutdown and reboot your console, and get a boot log)
  • Better support for big USB drives (or poorly formatted USB drives)
  • Image checking in Rawflash (make sure the image you are trying to write is for this console type)
  • eMMC read support (NOTE: This doesn't work when launched from XellLaunch)

The full changelog can be found here:
v0.993 - 28/08/2013
Disabled USB writes for the logfile (not working with EXT# anyways
Fixed the crashing when unplugging USB memories at runtime

v0.992 - 27/08/2013 * Released by a trigger happy Tuxuser *
! Corona video support !
 * NTSC gives weird black/white screen
eMMC Reading support for Corona consoles (no flashing!)
 * Not working when launched via XellLaunch
Rawflash verify features
Cygnos/DemoN builds included - 38400 UART baudrate
Logfile writing to USB or HTTP Webinterface
Dumps ANA-Registers to UART / Logfile
"Shutdown" and "Reboot" via HTTP Webinterface
Option to disable Network via xell config
Support for all 3 USB busses
 * Crashing when USB is plugged out or attached at runtime
Switched from zlib to puff (smaller)
Support for mounting 1 USB memory device at runtime
Better support for big USB devices (or poorly formatted ones)

The second beta program is now over, we thought it could be usefull in some specific condidtions to release all the beta updates from this program. This release is for 'fixing' purposes only (beeing stuck in an update loop...) and we do recommend that you stick to the final version.
Use at your own risk
You can find all the beta updates HERE
The second beta program updates are:
  • 2.0.16517.0
  • 2.0.16525.0
  • 2.0.16529.0
  • 2.0.16531.0
  • 2.0.16535.0
  • 2.0.16536.0
  • 2.0.16537.0 <--- this one is the final version, which can be found in the regular update folder...

Tutorials/Guides / RGH Butler v1.0 Step By Step Tutorial
« on: 20 July 2013 à 15:02:44 »

As many of you will probably know, the RGH (Reset Glith Hack) even if it is the best modding choice out there, has many differents booting times, that could highly change by many factors: The bitstream, the CPU-Reset and Post-Out cables lenght and position, the resistors and capacitors and of course also the Modder's Hands.
primo1337 and sk1m0, from XBOXHACKS.DE have made a very interessing stuff, called the RGH BUTLER.

The Butler will help you to check your console's boot time by analyzing many booting sequences and creating a full reports with most of stats you'd need to know for properly setup your console.

On the software-side that process is made by a fully customizzable Java GUI, but remeber that you will also need an UART Reader (like CK3i or X360USBPRO V2).

Well, after that small introduction is now time to begin the Butler's Build Process, good luck :)

Tools Needed:
  • Xbox 360 Console, with a working RGH installation
  • An UART to connect between RGH Butler and the PC (for example a CK3i or a X360USBPRO V2)
  • An AVR Programmer (I've used the USBasp)
  • A board to install the Butler's components
  • An Atmel ATtiny2313 20 pin (U1) Microcontroller
  • A 2 pin 18,432 MHz Quartz (XTAL)
  • 2 ceramic capacitors  (15 pF or 22 pF), (C1 e C2)
  • 1 polyester capacitor (100 nF),  (C3)
  • 2 Male Pinheaders (2.54 mm), (J1 e J2)
  • 1 100 Ohm 1/4 W Resistor (R1)
  • 1 5 mm Standard Led (D1)
  • Solder wire, flux and awg30 wires

Downloads Needed:
  • USBasp Driver --> CLICK
  • WInAVR-20100110 (or higher)--> CLICK
  • RGH-Butler.rar Archive  --> CLICK
  • Java JRE 32bit,  --> CLICK
  • Java JDK 32bit,  --> CLICK
  • RXTX Archive for Java  --> CLICK
Show content
First thing that we have to do is program the ATtiny2313 microcontroller (build by Atmel). To easily complete this step i've used a small breadboard and a USBasp AVR programmer.

This programmer is very cheap and easy-to-use, you could buy a brand new version for a very low price or build it by yourself following this diagram:

Lets connect the programmer to any USB port on the PC

Now we have to install the USBasp Drivers (link is at the beginning of the tutorial), if everything will go fine you will now see USBasp under "LibUSB Devices"

We are now ready to assembly all the stuff by following these pictures (please take care of switching the output voltage to 5V by using the onboard jumper)

Now that everying is correctly setted up lets connect the programmer to the PC and download WinAVR-20100110. After that lets move into the RGH-Butler folder (extracted from the Rar Archive) and then do the same with "AVR Hex File" folder.
Right click on an empty space of the folder while pushing "SHIFT" button and choose "Open a Command Prompt here".
On the CMD, type "avrdude" and if everything was setted up fine you should be able to see all the parameters.

Now type the following command:
avrdude -p t2313 -P usb -c usbasp -U flash:w:RGHBUTLERV1.HEX

If everything is working find you will see the following output:

(please double check this string: "vrdude: 1508 bytes of flash verified")

Last thing we have to do is to properly setup 3 fuses (LFUSE as 0xFF, HFUSE as 0xDF and EFUSE as 0xFF).

NB: After that operation the onboard oscillator will be disabled and the only way to reprogram the ATtiny2313 will be by using an external OSC.

Type the following command:
avrdude -p t2313 -P usb -c usbasp -u -U lfuse:w:0xFF:m -U hfuse:w:0xDF:m -U efuse:w:0xFF:m

And check if your output is equal as this pic:

Congrats, you are now ready to use the Chip, lets move on to the next step :)

Show content
Here it is the Butler's Diagram:

NB: Please remeber you have to swich the led and the resistor from the diagram. Resistor and Led's anode goes to 3.3v and Led's cathode goes to PIN 16.

To make this step easier i've created a small board (made with Eagle) very simple and quick to install. I've also included 2 pinheaders to connect the UART without solderying any point.

You can find that PDF inside "RGH-BUTLER.rar" archive.

Install all the components into the board by following these 2 picts (upper and bottom side)

Show content
The installation is very easy, just 5 solder points:

  • 3,3 V
  • 3,3 SB (SB means SouthBridge!)
  • TX
  • GND (Ground)
  • On/Off
Here they are the installation's diagram for both path and slim consoles

Xbox 360 Slim
Show content

Xbox 360 Phat
Show content

Now that everything is setted up and installed we are ready for the last step!

Show content
The Butler need to be used with an UART reader, i've used CK3i by TX but you could use the CK3 Pro or any simple UART. We've also tried by using the Maximus Lizard but it didnt work, we will try to fix this issue as soon as possible.

Now we need to connect both GND and RX to our Butler, and later we connect the UART to the PC

As you can see i've used a simple CK stock cable modded with 2 wires (RX and GND) that goes to the Butler pinheaders

Lets now check what COM port was assigned to our UART.

Now before using the Java GUI (made by sk1m0), there are a few things we need to set up. First of all install both Java JRE and Java JDK (x86 or x64, depends by your system).

Now extract the archive named "ch-rxtx-2.2-20081207-win-x86.zip" and copy all the files inside java directories by following this scheme:

- rxtxSerial.dll --> C:\Program Files (x86)\Java\jdk*\jre\bin
- rxtxSerial.dll --> C:\Program Files (x86)\Java\jre*\bin
- rxtxParallel.dll --> C:\Program Files (x86)\Java\jdk*\jre\bin
- rxtxParallel.dll --> C:\Program Files (x86)\Java\jre*\bin
- RXTXcomm.jar --> C:\Program Files (x86)\Java\jdk*\jre\lib\ext
- RXTXcomm.jar --> C:\Program Files (x86)\Java\jre*\lib\ext

NB: "*" is the Java version you have installed.

Now lets open "GUI JAVA"  (from RGH-Butler's archive) and connect both the Xbox360 Power supply and the cable from UART to BUTLER.

If everything worked well you should be able to see the UART COM PORT, select it and click "OPEN PORT"

We are now ready to use the butler :)

Click on "NEWTEST"

Compile all the fields with your installation details:

  • CPLD FILE: The bitstream you've used
  • Cable lenght: CPU-RESET Cable Lenght
  • Resistor: Resistors FIX we have applied
  • Capacitor: Capacitors FIX we have applied
Now click on "CREATE" and the program will make a new dataset with your custom information, now just turn the console on and wait till the butler completes his job.

NB: Turn the console on ONLY after the Butler's Led is ON.

After the first manual power-up the butler works like this:

  • Boot after X glitch cycles
  • Shutdown
  • Wait 5 seconds
  • Automatically power-up
  • Repeats the previous steps for8 times if the J2 is OPEN, viceversa if J2 jump is CLOSED the steps will be repeated for 20 times.
If the console boot takes over 4 minutes (240 seconds) it will be automatically turned off and on to continue the process. If the same thing happens for 3 times than the test will be over.

Here it is a screen made with a Slim Trinity, i've tried both 8 and 20 cycles, changing cpureset lenght from 50 to 55cm

Nel programma inoltre possiamo salvare l'intero LOG in file BUT che poi possono essere ricaricati in futuro nel programma, se questo non bastasse c'è anche una funzione che esporta tutto il contenuto in un PDF formattato ad-hoc!

The program also offer you many other interesting features, for example you could export the result into a LOG files (that can also be imported lately), or even to export the result into a PDF file

Here it is a screen for the setup form where you can customize many other features.

It's done, hope you have enjoyed reading it, Happy Hacking :)

Credits to:
- primo1337 and sk1m0, from XBOXHACKS.DE
- XboxHacker BBS

Thanks to Titty for Initial Beta Tester.
Thanks to  pocoyo2 for build the PCB.
Thanks to Di4b0lik for English translation.

Tutorial Made by Stryp e zeruel85 for www.consoleopen.com
La riproduzione anche parziale senza il consenso degli autori è vietata

The original can be found here: http://www.consoleopen.com/forum/console-hacking/13627-rgh-butler-v1-0-step-step-tutorial-english-version.html#post172621

Xbox 360 News / RGH Timer v1.1 Released *UPDATE: v1.4*
« on: 17 July 2013 à 00:52:35 »
Swizzy & Stryp @ ConsoleOpen Release today RGH Timer v1.1, A Timer Application with RGH Specific functions

There isn't much to say about it, it's a timer... you press Start & Stop and it'll log the time difference, useful if you want to check boot times and compare... it can also give you average timings across boots, it's fully translateable, included is a translation into English (default, also embedded) and Italian, it'll automatically detect what your system use and set that at startup.

 - Initial Version, very basic (internal release)
 - Some fixes and additions:
  - Added: Multilanguage support
  - Added: Italian translation by Stryp @ www.consoleopen.com Thanks!
  - Added: Average display/count
  - Added: Numbering for each boot
 - Some fixes and additions:
  - Added: French translation by Pass_Code @ www.logic-sunrise.com Thanks!
  - Added: Swedish translation by Swizzy
  - Added: Portuguese translation by Edson Dario & Niceshot Thanks!
  - Added: German translation by Doc_Gonzo Thanks!
  - Updated: Italian translation by multipile ppl over @ www.consoleopen.com Many thanks to all of you!
  - Added: Hit space on your keyboard when the form is active and you'll start/stop the timer
           This can be disabled by launching the app with the switch "-nocatchspace"
  - Added: Cycles calculation
  - Fixed: Some translation stuff (missing translations, and not replacing certain words that were in the translation files)
  - Added: When switching language the entire log will now be re-written in the chosen language
  - Added: Translation Utility included to aid in creating new translations
  - Added: Autoscrolling the log
           This can be disabled by launching the app with the switch "-noscroll"
  - Added: Formatting options per translation NOTE: DO NOT ADD any {#}'s with higher number then is already there (it'll cause a crash)
           For more information on formatting methods check these links (keep in mind that it should look like this: "{#:format}" where
         # is the number of the variable to put there):
  - Added: Countdown timer when pressing stop (it'll count down from 20 seconds, giving you something to use for knowing when to start the console next)
           This can be disabled by launching the app with the switch "-nocountdown"
  - Fixed: Moved the en-US.xml extraction to %appdata%\Swizzy\RGHTimer\
  - Added: You can change various "behind the scenes" settings now...
           To access this feature you press Ctrl + F12
         Whatever settings you set here will be autoloaded next time you run the app (switches override these settings)
  - Added: Slowest/Fastest boot time with Glitch Cycle...
 - Some fixes
  - Fixed: German translation was missing almost all of the formatting
  - Fixed: A minor error in the Portuguese translation
  - Fixed: A minor error in the french translation
  - Fixed: Min/Max didn't update itself accordingly... dunno why i didn't notice that last night when testing it o.O
  - Added: A few small easter egg(s), Happy hunting!
  - Changed: The countdown timer is now disabled by default (enable with the switch "-countdown" or using the settings menu...)
 - Some fixes and additions:
  - Fixed: Flipped Fastest/Slowest so they're correct, my bad!
  - Added: More hotkeys/Keyboard shortcuts! :D (read seperate file for more info on them all!)
  - Added: More more settings (read seperate file for more info on all the switch settings!)
  - Fixed: Some settings weren't saved properly to registry...
  - Added: Spanish translation by Ice62 Thanks!
  - Added: Polish translation by 33-300 @ http://www.xboxscene.pl/
  - Added: Donation button, if you feel like it you may use it :)
  - Changed: The output log is no longer readonly so you can add comments (they'll be removed if you change the language!) if you start editing
    the text inside of the textbox space will be like normal, in order to re-enable the spacebar catching you have to click somewhere else in the app
  - Added: If there is a "default.xml" in the lang folder it'll be used as default language instead of anything else
    (useful if it doesn't autoselect based on your system)

Here's some screenshots:

Download: http://www.homebrew-connection.org/files/xbox/Tools/dl_RGH_Timer_v1.4.rar

I've spent a couple of hours yesterday and today updating one of my old tools named Dashlaunch Temp Monitor

The new stuff are:
  • Major Code Cleanup
  • Graph/Charting, graphical statistics of how your consoles temperature is progressing over time
  • Bug fixes
  • Adding missing entries for Device paths & Poweron Reason
  • Better Settings saving/parsing

So, you wanna try it out? well here it is: http://www.homebrew-connection.org/files/xbox/system_apps/dl_Dashlauch%20TempMonitor%201.4.rar i consider it a beta because i haven't done alot of testing, and i know there are probably some minor bugs still lurking within the code...

Here are some pictures of how the graphs/charts might look like (NOTE: These pictures aren't good temperatures, my room has been warm all day today while i've made these) These pictures have been saved from within the app itself, that's why there is no form sorrounding them :) you may also print the graphs to paper if you like...

Dashlaunch @ 100% Fanspeed:

Farcry3 @ Auto Fanspeed:

Farcry3 @ 100% Fanspeed:

To accomplish this new feature i'm using a open source library for creating graphs/charts: http://www.codeproject.com/Articles/5431/A-flexible-charting-library-for-NET

The SourceForge page for the project is located here (that's also where i got the source code, which i've fixed a little using already uploaded patches): http://sourceforge.net/projects/zedgraph/

The RGLoader team just pushed out a update of their devkit nandbuilder for RGH/Jtag console =). This new version fixes a couple of bugs and adds support for building 16202 images

You can read the explanation of the project and the features by the RGL Team here

Since V300 it's possible to add an custom bootanim, you can find some custom bootanim on Spiffy360, but every .wmv should work.

A tutorial is availiable HERE

Full Changelog
-Added 16202
-RGLoader.xex now dynamically targets 14719/15574/or 16202 (16197 may be incomplete)
-Drag and drop load on rgbuild gui
-Reserve space for payloads in FS area(fixes bootanim overwrite by patches)
-RGBuild will now accept any kernel version as valid
This version is currently compatible with
-Xenon Jtag 16MB
-Zephyr Jtag/RGH/RGH2 16MB
-Falcon Jtag/RGH/RGH2 16MB
-Jasper Jtag/RGH/RGH2 16MB
-Trinity RGH 16MB
-Corona RGH 16MB
You will need .NET Framework 4.0 or 4.5 installed. May also work with Mono.
-Copy rgloader.ini and bootanim.wmv to the root of the hard drive.
-Copy the contents of hdd-filesystems to 'Hdd:\Filesystems\'
-Extract the 0v300 builder rar to a folder.
-Copy 'filesystems' and 'loaders' to the 0v300 builder folder overwriting files/folders.
-Run the launcher and build your nand
-Open the RGBuild Launcher and type in your CPU_Key and select your build options.
-Click the NAND button to browse for your source nand image.
-Click "RGBuilder" button to start the process.
-Output will be next to this file named: Image._____.bin
-Flash this with whatever flash tool you wish.

http://x360nandident.xeupd.com/latest.exe <--- download it from here and you get the latest version (currently v1.0 Build: 55)

What this tool does is pretty simple, it identify the motherboard version of the image you load in it, and give you some SMC details... really fast, really easy...

You can drag 'n' drop ANY file on it (once launched) and you can also select one using the button... it'll verify everything it can... it should also be able to update itself and the configuration (containing information on which motherboard each CB version belongs to along with which hack is supported with it and some notes...)

I'll be releasing this in a not to distant future i think as final, if you find any bug or just have an idea of something i might add to it, let me know :)

Below you'll see a screenshot of what it looks like:

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